My earlier bugs seem to have just been in obscure test scenarios (specifically reading/writing zero-size or huge-size blocks at a time doesn’t work!), in normal operation such as for simple non-blitting drawing commands the networking & threading code doesn’t present any problems.
Without further hesitation, finally a screenshot of a regular “client” program running on the new desktop system on my kernel (within an emulator window still!). From these humble beginnings I hope to develop an entire graphics library that’s efficient and flexible enough for my OS.

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